Bite size lessons and tutorials on design, problem solving and entrepreneurship.
Available on IOS and Google Play
Usability Testing
Usability testing is just this: you watch a real person try to use your product, without helping them, and you pay attention to where they get stuck, confused, or delighted
IoT is a network of physical objects — devices, sensors, machines, even animals or people — that have unique identifiers and can send data over a network, without needing a human to manually type anything in.
A service blueprint is a visual representation of a service that shows not only what customers experience but also the people, processes, and systems that support that experience
You learn eight techniques in detail that take you from a blank page to a wall full of ideas. One mindset shift before we start: at this stage, no idea is a bad idea.
Gamification is the use of game elements and game-like experiences in activities that have a non-game purpose. The goal isn't to turn everything into a game.​
Accessibility isn't a niche concern for a small slice of your audience. Disability touches a meaningful share of any audience you'll ever design for — and that's before you count everyone who's temporarily or situationally in the same boat.